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Belgian Amiga Club - ADF Collection
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BS1 part 05.zip
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BS1 part 5
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17 Bit Instructions.adf
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instructions+tutorial
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1992-09-07
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611 lines
17 Bit Software
PO Box 97
Wakefield
WF1 1XX
(0924) 366982
This document is in two sections:-
Section 1 - Basic instructions
Section 2 - A tutorial
First a couple of notes from the author:
There are not as many items for you to load into the maker as I would have
liked...The reason for this is that there is only 12k left on the disk.
I cannot fit anything into 12k.
These are NOT full instructions to the RSI Demo Maker, they are fairly
comprehensive though. As you read these instructions, and follow the
tutorial, you will learn the basics behind the different sections.
Just messing about with the demo supplied wil help you learn too.
There is a short save demo called "CHRISDEM1", just load this and you
can edit the patterns....Or to see my incredible, amazing, and
stupendous demo,(I'm a modest person me!), just quit from the editor,
insert this disk into df0:and type "df0:CTDEMO1" and prepare to be
shocked, well, mildly amused?
It has come to my attention that a certain PD Company are offering the
EXILE FONTS DISK with their RSI pack...
We also have this disk in the library. BUT, you cannot just load the
fonts.
Reason:They are saved as 320*256 IFF Screens, totally incompatible
with the RSI Demomaker. You would have to cut up all the pictures
and convert them to an RSI font!
The demo and docs are (c)1991 C.Trickett.
Only to be released by 17 Bit Software.....So There!
If you know how to use the DemoMaker, the sizes for fonts are at the
end of this text, also sizes for bobs and logos.
* * * * * * JUST IN * * * * * * DEMOMAKER 2 * * * * * *
YOU CANNOT AFFORD TO MISS IT!
NEW FEATURES LIKE:
BEND LOGOS.
SPLIT LOGOGS.
SCROLL THEM, AND ROLL THEM (LIKE A CARPET), AND MANY MORE FEATURES!
DISK NUMBER:1583
SECTION 1:BASIC INSTRUCTIONS
----------------------------
MAIN MENU
---------
The main menu consists of:
TEST DEMO will test your demo from start to finish.
DEMO MENU takes you to a further menu. (SEE DEMO MENU LATER)
PATTERN EDITOR takes you to a further menu. (SEE PATTERN EDITOR LATER)
MUSIC ON/OFF will turn the music ON or OFF on the menu screens.
ABOUT will display RED SECTORS greetings list.
FREE displays how much free memory is available. (ONLY USES 1 MEG)
If you have over 1 MEG it will NOT be recognised.
MUSIC displays music information.
EDIT will edit the currently selected option.
CLEAR clears the current selection.
LOAD loads the current option from disk.
SAVE saves the current option to disk.
EXIT returns system control to the CLI, thus leaving the program.
Below these are a number of other options; these are covered
throughout the rest of this document.
DEMO MENU
---------
This menu consists of:
SAVE FINAL will save your demo as an executable file.
SAVE BOOTINTRO will save you demo as an autobooting demo.
WARNING!! Only save your bootintro onto a disk that you are NOT going
to put information on. The reason being the bootintro takes up some
disk space, but this space isn't officially used, so saving onto the
disk may overwrite part of your demo, causing it to crash.
SAVE SHORT saves all the section of your demo, so you can load them
later to make changes. FILE IS NOT EXECUTABLE.
LOAD SHORT loads all the data saved by the SAVE SHORT command.
FORMAT will format a disk for you.
EXIT returns you to the main menu.
PATTERN EDITOR
--------------
Comments in speech marks "" are not printed, they are for your
information.
This menu consists of:
TEST PATTERN
------------
Tests the current pattern.
TEST DEMO
---------
Tests the entire demo.
DELETE PATTERN
--------------
Deletes the current pattern, will ask for confirmation.
INSERT PATTERN
--------------
Inserts a space so you can put a pattern in, will ask for
confirmation.
< and >
-------
If the pattern you wish to edit is not on-screen then simply click on
either of these to move left/right through the patterns.
EXIT/QUIT
---------
Some versions of the RSI Demo Maker have either of these options, but
they both do the same thing, take you back to the main menu.
SCREEN MODE
-----------
Selecting this will place the following text in the window.
SCROLLER 1:ON "<Click to change. This will turn top scroller on/off."
SCROLLER 2:ON "<Click to change. This will do the same to the bottom."
MUSIC :ON "<Click to change. This will turn your music on/off."
You can place the above anywhere in the demo, but the start is the
best place!
BIG LOGO
--------
Selecting this will place the following text in the window.
LOGONUMBER:0000 "<This is the logonumber to show. To load a BIGLOGO
you must go to the main menu, move down using the
arrow until you see the word BIGLOGO0:EMPTY! Move
down until this is highlighted, select LOAD. Then
select the logo to load."
TIME :0010 "<This is the time in seconds that you want the logo
to be shown on screen."
STARS :NONE "You can select stars to go left or right. To do this
you must load some starbobs. Go to the main menu,
move down to highlight STARBOBS0:EMPTY! Select LOAD.
Then select the starbob to load."
BEGIN EFFECT : "This can be set to one of a few effects:
MIDDLE:Just fades the logo on and off.
DIRECTION 1 to 8:Moves Logo onto the screen in
one of eight directions.
FLOOD:Floods the logo onto the screen(you'll
see what I mean)
ZOOM:Zooms the logo from the centre outwards.
BUMP 1 to 3:Drops the logo in one of three
bounces."
END EFFECT : "See above, but instead of putting on the screen, it
takes it off. Also BUMP 1 to 3 is replaced with:
CLEAR 1 to 3:Clears in one of three effects."
MODE : "Can be set to:
NORMAL:Just displays logo
BACKGRCOLS:000# Displays a copper background in
the effect #(1 to 4)
COLSCROLL: 000# Displays a scrolling copper
background.
COLSCROLL2:000# Displays a scrolling copper
background differently.
SINUS BARS: Not fully understood as yet.
UPDATE will have details.
LITTLELOGO
----------
Exactly the same as BIGLOGO, but uses LITTLELOGO instead.
VECTORGFX
---------
This displays information in the format:
OBJECT NUMBER
TIME in seconds
STARS (same as biglogo)
ADD X:0000 ANGLE X:0000 ROTATE X:0000 "LEFT TO RIGHT AXIS"
ADD Y:0000 ANGLE Y:0000 ROTATE Y:0000 "UP AND DOWN AXIS"
ADD Z:0000 ANGLE Z:0000 ROTATE Z:0000 "INTO AND OUT AXIS"
| |
| These "turn" your object by amount held
| in ADD(X,Y or Z).
|
These are the STARTING angles that your object will be
displayed at.
MODE: can be: MIRROR:A mirror made out of a copper.
VECTOR STARS:Uses the same system as
VECTORGFX for rotation.
And uses BOB:000# (# is number)
at a SPEED of #(defualt is 6)
PRIORITY is in front or behind
the object.
PIXEL STARS: Colours must be 1,2,3. 1 being
the darkest colour(in hex),
again priority in front or
behind.
TXTSCREEN16:000# Displays txtscreen #.
Still has PRIORITY.
TXTSCREEN8:000# Displays txtscreen #.
Still has PRIORITY.
VECTORBALLS
-----------
The same as VECTORGFX, but mode can be:
MIRROR 1: A mirror with a copper on it.
MIRROR 2: A water mirror with a copper on.
FULLSCREEN 1: A full screen mirror, with
copper on it.
FULLSCREEN 2: A full screen water mirror,
with copper on it.
TXTSCREEN 16 & TXTSCREEN 8
--------------------------
You must have edited a textscreen, the tutorial says how, and gives
information on this section.
SINUS SCROLL
-----------
Again, the tutorial has information on this.
I'm sorry but it's hard to explain how it works.
LINE EFFECT & BOB EFFECT & PIXEL EFFECT
---------------------------------------
This will display a range of options, they look very complicated, and
are! The tutorial doesn't include any help, but the UPDATE magazine
will have an article by myself in the near future about these
items.(SORRY but they ARE very complicated! Mess around and you can
get lines bouncing around, exactly how I don't know!)
ZOOM TEXT
---------
This is really simple to do. Just make sure you have loaded a
VECTORCHARSET on the main menu. If not do so, it is called
VECTORFONT1.
Once you have a VECTORFONT loaded click in between the quote marks
' ', you can type a short bit of text.
To see the ZOOM click TEST PATTERN, the text should ZOOM OUT of the
screen towards you.
ZOOM MODE: can be set to 0000:This zooms out of the screen past you.
0001:This zooms from behind you into the
screen.
0002:This zooms from behind you into the
screen, then as if on elastic, back out.
Changing the colours(in hex) will bring a slightly different look to
the font. BUT I wouldn't reccomend it, as the basic ones are fine.
TEXTSCRN32 & TEXTSCRN16 & TEXTSCRN 8
------------------------------------
These operate in exactly the same way as each other, just using a
different sized font, (32,16 or 8 point). The TXTSCREEN is a number
between 0 and 9, dthis depends on which TXTSCREEN you want to display.
You can bring the screen into view with ANY of the options described
under BIGLOGO.
PLASMA
------
This is by far, one of the most under-rated effects there is. With
this effect you can have a spectrum of colours on screen wiggling
around, yes I know how strange it sounds, but like some of the other
commands the tutorial best explains, as I can't find the words!
TEXTLINE32 & TEXTLINE16 & TEXTLINE8
-----------------------------------
This option will allow you to display a line of text on one line, the
line number is specified in LINENUMBER.
THE TUTORIAL
------------
Firstly, this tutorial will help you to create a basic demo....If you
cannot get it to work try again, this has been tested by me, and a few
other people, they had no problems. However if this refuses point
blank to work, write to 17 Bit, DEPT(RSI HELP).
Secondly this tutorial assumes you are using a printed copy of this.
If you cannot get a printed copy, we will provide one for a quid!
Grab your mouse and lets go!
1. Click on MUSICROUTINE, click EDIT, click NOISETRACKER.
2. Click on MUSIC, click LOAD, insert INSTRUCTION disk into df0:,
click df0:
3. Click VISIONMUSIC, click LOAD
You have now loaded the player routine, plus the music, and it should
now be playing in the background. Nice isn't it?
1. Click LITTLELOGO 0, click LOAD, click LITTLE17BIT, click LOAD.
2. Click FONT 32x32, click LOAD, click 17BITFONTS, click 32 Point Font
click LOAD.
3. Click FONT 16x16, click LOAD, click 16 Point Font, click LOAD.
4. Click FONT 8x8, click LOAD, click 8 Point Font, click LOAD.
5. Click FONT 16x16 1PL, click LOAD, click 16 Point 1 Plane Font,
click LOAD.
6. Click VECTORCHARSET, click LOAD, click VECTORFONT1, click LOAD.
7. Click STARBOBS 0, click LOAD, click PARENT, (to get back to main
directory), click STARBOB, click LOAD.
8. Click VEKTORBALLSGFX, click LOAD, click VECTORBALLSGFX, click LOAD.
You have now loaded all fonts needed, as well as the graphics for the
vectorballs, and a littlelogo. Now we load some objects.
Move down the list with the \/ icon. (Towards top left of screen)
1. Click OBJECT 0, click LOAD, click GRAPHIC EQUALIZER, click LOAD.
2. Click BALLSOBJECT 0, click LOAD, click Vectorballshape1, click
LOAD.
3. Click BALLSOBJECT 1, click LOAD, click Vectorballshape2, click
LOAD.
4. Click BALLSOBJECT 2, click LOAD, click Vectorballtransformer,
click LOAD.
Thats it. All the objects, fonts, music, etc have now been loaded.
We can now concentrate on the PATTERNS.
Move up the list with the /\ icon.
1. Click SCROLLTEXT OBEN(or OVER), type:
"this is my first demo with the rsi pack", it will appear in
capitals, as typing a capital will be explained shortly.
2. Click PATTERN EDIT.
3. Click SCREEN MODE. This turns on scrollers 1,2 and the music.
4. Click the > icon to move to the next pattern.
5. Click LITTLELOGO. You now have two patterns.
6. Click test pattern. After ten seconds the demo will stop and
return to the editor, this is becuase it reached the end of the
pattern. TEST DEMO ends when the mouse is clicked or the demo
has no more patterns to execute.
7. Click QUIT/EXIT to return to the MAIN MENU.
8. Click SCROLLTEXT UNTEN or UNDER.
9. Type "this is my lower scrolltext", click TEST DEMO.
Nice wasn't it? But did you notice how the top and bottom scrollers
had exactly the same font, and did nothing but scroll?
You can put hidden commands in the text to make it do different
things. These are:-
Shift & S(1-5) This should show a grey 'S' followed by the
number chosen. i.e. S3
This gives the scrolltext its speed value.
The defualt is 3.
Shift & B(1-3) This gives you copper pulse bars.
Choices are: 1 Left pulse, 2 Right pulse, and
3 Centre pulse.Default is 0,(no pulse)
Shift & M(0-1) Mirror effect, only works with the large(32 point)
font. Defualt is 0,(off).
Shift & C(1-4) This is the colour of the mirror.
Default is 0,(off).
Shift & O(0-1) This chooses the font size. 0=32 point, 1=16 point.
If no text appears, have you loaded the font?
Default is 0,(off).
Shift & J(1-4) Bounces your text. Only bounces 16 point fonts.
Default is 0,(off).
Shift & H Pauses your text for a short while.
Shift & L(0-8) Displays littlelogo(0-8).
Shift & W(1-6) Waves/flips the 32 point font, doesnt work on 16.
Default is 0,(off).
So, lets put this into operation....
1. Click EDIT, press HELP to insert, press SHIFT & M, then type 1.
2. Test Demo.
3. Click OVER, click EDIT, press HELP to insert, press SHIFT & O, then
type 1, then SHIFT & J, then type 1.
4. Test Demo.
Now we add the copper pulse bars.
Repeat section 1, but it is now SHIFT & B, followed by 3, do this for
both the top and bottom scrolltexts.
Test your demo.
Okay, now back to more complex things....
1. Click PATTERN EDITOR, click > to move to the last pattern, click
VECTORGFX.
2. Test Pattern.
You should see a graphic equalizer, just sat playing to itself, it
will sit there for ten seconds.
Now we turn it around the X axis.
1. Click the 0000 part of ROT X, type 0001.
2. Test Pattern.
3. Repeat step 1, but on ROT Y, and take ROT X back down to 0000.
4. Test Pattern.
5. Try a mixture on the ROT X/Y/Z.
The object should be spinning aroung quite happily now.
Lets get excited!
1. Take all ROT X/Y/Z to 0001.
2. Click MODE:, until VECTORSTARS appears.
3. Test Pattern.
Hmmm! Not very good is it?
4. Click ROT X/Y/Z of the stars co-ords, and put in 0001.
5. Test Pattern.
A Flying Equalizer! Thats novel!
If you want to see a little more of each pattern, remember each
pattern has it's OWN time, so just put 30 seconds, instead of 10.
Click EXIT/QUIT to go back to the MAIN MENU.
1. Click SINUSSCROLLTEXT, click edit.
2. Type "you cant touch this <20 spaces> "
3. Click PATTERN EDITOR, click > to the end, then click SINUSTEXT,
change the values to:
ADD 1:0001 SPEED :0005
ADD 2:0001 SPEED :0012
BACKGRCOL:0004
MODE:COPPERLIST1
4. Test Pattern.
Nice eh?
Hooray! Vectorballs!
1. Click > to next pattern, click VECTORBALLS, change the MODE to
FULLSCREEN2, change ROT X:0000 to 0001
2. Click > to next pattern, click VECTORBALLS, change the MODE to
FULLSCREEN2, change ROT X:0000 and ROT Y:0000 to 0001, also change
OBJECTNMBR to 0001.
3. Click > to next pattern, click LITTLELOGO, change the begin effect
to DIRECTION 1, and the ENDEFFECT to ZOOM, and TIME:0005.
4. Click > to next pattern, click VECTORBALLS, change OBJECTNMBR to
0002, MODE to FULLSCREEN2, and ROT X and ROT Y to 0002 and ROT Z
to 0001.
5. Click > to next pattern, click ZOOMTEXT, enter "MY DEMO 1" in the
speechmarks, and set zoom mode to 0002.
6. Go on then, TEST DEMO.
Go back to the main menu and select TEXTSCREEN16 0, EDIT it and type
anything you want!
Click PATTERN EDITOR.
1. Click > to get to the END of the demo.
2. Click TXTSCRN16SPECIAL.
3. Click > to next pattern, click TEXTLINE32, enter "MY DEMO 2" in the
speechmarks, change begin effect to direction 3, and the end effect
to flood, change the time to 0003, and test, if you want the text
further down the screen, change linenumber from 0000 to 000#, where
# is a number between 1 and 4, but between 1 and 8 on TEXTLINE16
and between 1 and 16 on TEXTLINE 8!
Now the last part....PLASMA!
1. Click > to move to next one.
2. Click PLASMA, change values to:
X SPEED 1:0002 Y SPEED 1: 0012
X SPEED 2:0010 Y SPEED 2: 0011
X ADD:0012 Y ADD:0011
Or any other values you fancy, but not too high! (0-15)
3. Change time to around 20 seconds(0020).
4. Test Pattern.
5. Change MODE to TXTSCR16, and fall down amazed.
That takes you through a very basic demo. If you want to see how the
demo CTDEMO1 was done, then goto main menu, demo menu, load short, and
load chrisdem1, then goto the pattern editor, and have a mess!
If you want to have a look at CTDEMO1, then goto CLI insert this disk
and type DF0:CTDEMO1.
IF YOU WANT TO LOAD YOUR OWN GRAPHICS READ ON!!!!
TAKEN FROM DEAD ZONE TROOPERS INSTRUCTS DISK
BECUASE D-PAINT SAVES IT'S PICTURES IN IT'S OWN CRUNCHED FORMAT, WE
MUST FIRST CONVERT THE IMAGE. A SIMPLE IFF CONVERTOR WILL DO
IT.(THERE IS ONE ON THIS DISK, IT IS CALLED CONVERTER...CHRIS)
1. LOAD YOUR IMAGE INTO THE CONVERTOR
2. CUT YOUR PICTURE WITH THE SIZES GIVEN BELOW.
3. SAVE THEM! BUT THEY MUST BE EXACT!!!!!!
TYPE NUMBER OF COLOURS SIZE IN PIXELS
-----------------------------------------------------------------
LITTLE LOGO 16 320 X 54
BIG LOGO 16 320 X 158
32PT FONT 16 320 X 192
16PT FONT 1 PLANE 1 320 X 48
16PT FONT 8 320 X 48
8PT FONT 8 320 X 16
VECTORSTARS 4 128 X 15 (8 ANIMS)
STARFIELDS 4 48 X 9 (3 SIZES)
BOBS 8 160 X 16 (8 ANIMS)
THANK YOU FOR READING THIS DOC. IF YOU NEED ANY HELP YOU CAN WRITE TO
ME, I APPEAR TO BE THE ONLY ONE WHO LIKES THE DEMO MAKER!